Your side-kicks aren't really all that amusing for the time they're around, which isn't very much. Your character is either a mute or some sort of mime, saying no more than a couple of words in the whole game. The plot was somewhat staid, with little to really draw you in. So were the swathes of blood covering the walls. The graphics are good, and watching your oponents heads gib when you get in a good head shot or gun stock to the head was most impressive. So it was going to be awesome, right? Not so much. Now, almost like some sort of fairy tale, Ritual and Valve were doing things together. It was using the incredible Half Life 2 engine, it was being distributed over Steam, and it was a game that everyone remembered as breaking new ground in the FPS genere, only to be completely left behind by Half Life. Sin Episodes: Emergence came onto the scene with a lot of expectations. It may have the same graphics engine, but it's definitely not the same game. Sin Episodes: Emergence is not Half Life 2.
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